Cutout animation attempt evaluation
Having now completed the animation there
are a lot of things which I would change due to poor organizational skills and
conflicting work. Primarily, the main thing I would change about the finished
product is the addition of sound. Due to many of the scenes in my animation
being changed and condensed based around the potential use of sound, the lack
of it creates a strange experience where the story is not obvious and
animations do not work as well in silence.
If I was to redo this animation I would
make sure that the process of building scenes had more structure so that the
set has more consistency to the floor plans created in Adobe Illustrator. The
creation of scenes although editable could be better as I had envisioned the
animation moving along with music but I did not know how to time movements
properly and could not locate music which would be fitting to the scene.
The final change I would make would be to
add a lot more detail to the scenes such as additional characters which could
help enhance the scene or keep the animation consistent with the script.
Overall however I am happy with the process taken to create the assets for
moving characters by segmenting them. Despite taking a lot of the time
allocated, the segmented characters proved to be versatile and reusable as well
as staying true to the cut out style’s I was emulating. One thing which I would
add to the assets would be a large oversized head consisting of faces showing
different expressions. This is shown to some extent in scene 3 with the Angela
Merkel character changing expression as she snorts the note up her nose. A
criticism of this scene is that despite using display tags to control the visibility,
the changes between the first expression and the second expression still the
show semitransparent transitioning frames. If I was to redo this scene, I would
research a better method for making objects appear and disappear.
Overall I feel that the animation could
have been a lot better than it was and I put this down to having poor
organizational skills and not sticking to the guides I created. I also feel
that the guides would have been better if I had revised the technique I was
planning on using in Cinema 4D before writing them.
Apart from this the main thing which
prevented workflow was the strange problem my animations had with ray depth in
the render setting which took a significant amount of time to diagnose and fix
the problem however now this will not hinder future animations.
On top of learning how to fix the ray depth
problem, I also learnt various effective methods of creating alpha channels and
textures which I am sure will help me with my digital work in the future. By
using the photomontage technique that I did to create the assets, I have learn
the benefits of tools such as the Fill>Content Aware tool which is
incredibly versatile in regards to manipulating photos and generating new
content.
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