Character Design Evaluation
Now that I have created the turnarounds for my character I
have time to be retrospective about my work. I feel that the creation of my
work in this module has been sub-par and I believe this is down to rushing my
work and misunderstanding the brief due to this. However in a positive way I
believe I have increased my adaptability under stress and despite being
unorganised I have advanced significantly since the last module.
In regards to the character building work and pre production
work I am happy with the level of detail I attained writing the script and also
planning out the visuals of the animation. If I were to re do this I would
consider focussing on this aspect even more as I feel like this is one of the
stronger points of my work and if I improved further I could develop this skill
into something which overall would help not only my animation production but
also my time management which still manages to hinder me despite my marginal
success.
With the skills learnt producing the character turnarounds I
had already experienced these techniques and in hindsight I would have liked to
tackle different techniques that will force me to try more new things. This
confusion was brought about when I was trying to create accurate turnarounds
that were consistent. As much as I know consistency is key in animation the
visualisation for my characters was very different in my head. To even consider
producing turnarounds in the way I knew I had to reconstruct my character and I
have ended up producing a character I am not satisfied with and changing my
idea on my whole concept.
This being said I have learnt how to organise my work better
so if I were working in a group it would be easily readable and make the
production process easier as a whole. With the animation being constructed
using photos I also learnt several Photoshop skills that are applicable in
image manipulation rather than construction, a skill that broadens my prospects
in potential jobs due to its vast use in creative industries.
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