Friday, 8 May 2015

Character Design Evaluation

Character Design Evaluation


Now that I have created the turnarounds for my character I have time to be retrospective about my work. I feel that the creation of my work in this module has been sub-par and I believe this is down to rushing my work and misunderstanding the brief due to this. However in a positive way I believe I have increased my adaptability under stress and despite being unorganised I have advanced significantly since the last module.
In regards to the character building work and pre production work I am happy with the level of detail I attained writing the script and also planning out the visuals of the animation. If I were to re do this I would consider focussing on this aspect even more as I feel like this is one of the stronger points of my work and if I improved further I could develop this skill into something which overall would help not only my animation production but also my time management which still manages to hinder me despite my marginal success.
With the skills learnt producing the character turnarounds I had already experienced these techniques and in hindsight I would have liked to tackle different techniques that will force me to try more new things. This confusion was brought about when I was trying to create accurate turnarounds that were consistent. As much as I know consistency is key in animation the visualisation for my characters was very different in my head. To even consider producing turnarounds in the way I knew I had to reconstruct my character and I have ended up producing a character I am not satisfied with and changing my idea on my whole concept.

This being said I have learnt how to organise my work better so if I were working in a group it would be easily readable and make the production process easier as a whole. With the animation being constructed using photos I also learnt several Photoshop skills that are applicable in image manipulation rather than construction, a skill that broadens my prospects in potential jobs due to its vast use in creative industries. 

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