Update
The past week, I have successfully rigged the majority of my character in Cinema 4D but have yet to produce controllers for the left leg and torso. I have also created sliders using Xpresso tags for the foot roll of the character and the opening of the umbrella/head. Soon I hope to attach the 3D model of my character to the rig and create a walk cycle which, this early on in the week could mean that I have time to add textures to the model.
As I have been working on my 3D work, the 2D work done the last weeks still consists of 3 uncolored turnarounds in Adobe Illustrator, a character backstory and a layout plan for the final model sheet. With the color scheme of my character being relatively basic, I should not need much time to complete the model sheet. Just as a failsafe however, I will try to complete this work before Wednesday the 5th of March to free up more time for corrections on my written work.
As I have been working on my 3D work, the 2D work done the last weeks still consists of 3 uncolored turnarounds in Adobe Illustrator, a character backstory and a layout plan for the final model sheet. With the color scheme of my character being relatively basic, I should not need much time to complete the model sheet. Just as a failsafe however, I will try to complete this work before Wednesday the 5th of March to free up more time for corrections on my written work.
Targets
This week in 3D I will try to
- Complete the character rig
- If time is free, work out a way to easily rig up the hands for basic movement
- Connect the rig to the character
- Briefly research textures to apply to the character provided the work is completed on time
This week in 2D I will try to
- Finally decide on the coloration of my character for the concept page
- Make a digital storyboard to use if time allows a more complex animation
- Create concept pages showing my characters expressions and dynamic poses
This week in Written Work I will try to
- Complete my 1500 word essay for review
- Check previous written work for errors
- Complete development file
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