Update
The past week, I have successfully modelled my character in Cinema 4D and have tried rigging my character at home. However after transferring the model to the college work environment, due to backwards compatibility issues, some of the model and all of the rigging must be re-done.
With the basic character concepts and developments complete, I have decided to turn my attention more towards the 3D work, as with previous experience, I have noticed how time consuming the 3D work is. The only 2D work I will really focus on this week is the process of creating a physical concept page which could be presented in conjunction with the written and digital work.
With the deadline for this module being on the 7th of March, It is at this stage in development that I should make sure that the bulk of the work is complete. Having attempted walk cycles in college before, I know that they do not take up a very long time and can probably be left to the final week to do. The idea of adding textures and extra details to the 3D character, although non essential, has been researched this week, just so that it is visible that I have considered their application and so if they are added, the thought process can be viewed.
Targets
This week in 3D I will try to
- Rig the main body for example, Torso, Arms, Legs and Head.
- Attempt the rigging for the fingers of my character
- Look into Xpresso Tags and the use of controllers for eventually animating my walk cycle
- Briefly research textures to apply to the character provided the work is completed on time
This week in 2D I will try to
- Finally decide on the coloration of my character for the concept page
- Create the finalized layout for the character concept page including pantone reference etc
- Make a digital storyboard to use if time allows a more complex animation
- Add the character backstory to the concept page
This week in Written Work I will try to
- Write 300ish words on Mixed Media animation
- Write 300ish words on 2D animation
- Try to do 300 words on 3D animation
- Document the rigging process and the research into Xpresso Tags and other 3D techniques